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On Thursday the 9th, the bug tracker will be unavailable from 11am CET for approximately 5 to 7 hours as we upgrade the bug tracker software. Please check @MojangStatus on twitter for status updates.-->AJS.keys["shortcuts"].push({ "moduleKey": "mojang.custom.triage", "keys": [["r"]], "context": "issueaction", "op": "click", "param": "#action_id_801"}); (function(executionIdx) { const template = document.getElementById("head-content-tmp-" + executionIdx); const nodes = document.adoptNode(template.content); // browsers can set 'async=true' flag for script tags, we need to fix that Array.from(nodes.children).filter(node => node.nodeName === 'SCRIPT').forEach(node => node.async = false); document.head.appendChild(nodes); template.remove(); }) (0);document.title = "[MCPE-80156] Mending doesn\'t always consume Experience if a player wears a full set of repaired mending armor whilst repairing an item with mending - Jira"; document.getElementById("open-search-description-link").setAttribute("title", "[MCPE-80156] Mending doesn\'t always consume Experience if a player wears a full set of repaired mending armor whilst repairing an item with mending - Jira");document.body.setAttribute("data-version","9.6.0"); (function() { //In AUI library, 1240px width is used to determine viewport narrow or not. const FORCE_COLLAPSE_WIDTH = 1240; document.body.classList.add('aui-page-sidebar'); // Is Viewport Narrow const isViewportNarrow = () => window.innerWidth < FORCE_COLLAPSE_WIDTH; const isSidebarCollapsed = () => { // WRM data provider - sidebar-collapsed-by-default is set to true for software boards otherwise undefined // hence used CSS class to determine software - backlog, board const isSoftwareBoard = document.body.classList.contains('ghx-rapid-views'); const sidebarState = localStorage.getItem('jira-sidebar-collapsed'); let isCollapsed = (sidebarState === 'true'); if (isSoftwareBoard && sidebarState === null) { isCollapsed = true; } return isCollapsed; } //expanded by default document.body.classList.remove('aui-sidebar-collapsed'); if (isViewportNarrow() || isSidebarCollapsed()) { document.body.classList.add('aui-sidebar-collapsed'); document.querySelector('.sidebar-placeholder').setAttribute('aria-expanded', false); } document.getElementById('projects-sidebar-init').remove(); }()) Minecraft (Bedrock codebase)MCPE-80156Mending doesn't always consume Experience if a player wears a full set of repaired mending armor whilst repairing an item with mendingLog InResolved ExportnullXMLWordPrintableDetails Type: Bug Resolution: Fixed Fix Version/s: 1.16.100.51 Beta, 1.16.100 Affects Version/s: 1.16.100.50 Beta, 1.16.20.54 Beta, 1.16.20.53 Beta, 1.16.20.52 Beta, 1.16.20.50 Beta, 1.16.0.68 Beta, 1.16.0.67 Beta, 1.16.0.66 Beta, 1.16.0.64 Beta, 1.16.0.63 Beta, 1.16.0.61 Beta, 1.14.60 Hotfix, 1.16.0, 1.16.1, 1.16.10, 1.16.21, 1.16.20, 1.16.50 Hotfix (iOS), 1.16.40 Hotfix Labels: experience-bar experience_orb java-parity mending vanilla-parity Confirmation Status: Confirmed Platform: Multiple ADO: 363018 Description The bugWith one of the newest java snapshots, The mending enchantment has been updated with the prioritizing of the tool of lower durability as the "tool of need" for the XP orbs to mend (MC-92889).
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